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Defy Gravity
Knights of Eternal Darkness League of Infamy
260
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Posted - 2014.03.13 22:03:00 -
[1] - Quote
Why should a soma that has 10x more ehp and does 10x more damage cost less than my protosuit? ( Heavy's especially ) And also with the damage mods being nerfed we need a price reduction on everything infantry related except things that the cost is low and reasonable. We need reasonable prices and with the damage mod nerf heavys & infantry are going to be killed by tanks twice as fast now.
What would be reasonable is to reduce the price of protosuits. Adv and Std stay the same. Or bump the price of tanks greatly!
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
:D
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Defy Gravity
Knights of Eternal Darkness League of Infamy
260
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Posted - 2014.03.13 22:06:00 -
[2] - Quote
Proto Annihilator wrote:Defy Gravity wrote:Why should a soma that has 10x more ehp and does 10x more damage cost less than my protosuit? ( Heavy's especially ) And also with the damage mods being nerfed we need a price reduction on everything infantry related except things that the cost is low and reasonable. We need reasonable prices and with the damage mod nerf heavys & infantry are going to be killed by tanks twice as fast now.
What would be reasonable is to reduce the price of protosuits. Adv and Std stay the same. Or bump the price of tanks greatly! You're late. This tantrum was scheduled months ago. I wouldn't care if im a year late.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
:D
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Defy Gravity
Knights of Eternal Darkness League of Infamy
260
|
Posted - 2014.03.13 22:07:00 -
[3] - Quote
Buster Friently wrote:Defy Gravity wrote:Why should a soma that has 10x more ehp and does 10x more damage cost less than my protosuit? ( Heavy's especially ) And also with the damage mods being nerfed we need a price reduction on everything infantry related except things that the cost is low and reasonable. We need reasonable prices and with the damage mod nerf heavys & infantry are going to be killed by tanks twice as fast now.
What would be reasonable is to reduce the price of protosuits. Adv and Std stay the same. Or bump the price of tanks greatly! This is why you should want the player to player market. Oh, and production. Player market ahh yes something we should have gotten a long time ago...
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
:D
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Defy Gravity
Knights of Eternal Darkness League of Infamy
261
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Posted - 2014.03.13 22:09:00 -
[4] - Quote
Smooth Assassin wrote:Buster Friently wrote:Defy Gravity wrote:Why should a soma that has 10x more ehp and does 10x more damage cost less than my protosuit? ( Heavy's especially ) And also with the damage mods being nerfed we need a price reduction on everything infantry related except things that the cost is low and reasonable. We need reasonable prices and with the damage mod nerf heavys & infantry are going to be killed by tanks twice as fast now.
What would be reasonable is to reduce the price of protosuits. Adv and Std stay the same. Or bump the price of tanks greatly! This is why you should want the player to player market. Oh, and production. I don't mind player market, i just want to get rid of my useless stuff and restock without taking 30 minutes with maths... Thats another issue it takes forever to restock sometimes
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
:D
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Defy Gravity
Knights of Eternal Darkness League of Infamy
261
|
Posted - 2014.03.13 22:36:00 -
[5] - Quote
Auris Lionesse wrote:Is this guy suggesting balance?
Laugh at him, point and laugh. I'm actually laughing at myself... for thinking this game could be balanced when I think about it.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
:D
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Defy Gravity
Knights of Eternal Darkness League of Infamy
261
|
Posted - 2014.03.13 22:36:00 -
[6] - Quote
Proto Annihilator wrote:Defy Gravity wrote:Proto Annihilator wrote:Defy Gravity wrote:Why should a soma that has 10x more ehp and does 10x more damage cost less than my protosuit? ( Heavy's especially ) And also with the damage mods being nerfed we need a price reduction on everything infantry related except things that the cost is low and reasonable. We need reasonable prices and with the damage mod nerf heavys & infantry are going to be killed by tanks twice as fast now.
What would be reasonable is to reduce the price of protosuits. Adv and Std stay the same. Or bump the price of tanks greatly! You're late. This tantrum was scheduled months ago. I wouldn't care if im a year late. I don't either. I also don't care about the prices. Good for you.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
:D
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Defy Gravity
Knights of Eternal Darkness League of Infamy
262
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Posted - 2014.03.13 22:40:00 -
[7] - Quote
TranquilBiscuit ofVaLoR wrote:i agree with you, but the reason you want suits to cost less is because damage mods are being nerfed? Not mainly but you do have a point. Damage mods do play in a justifiable argument for reducing prices.... Think about it with damage mods nerfed most heavys wouldn't dare to go against a tank and those that do ( Which will be alot! ) will die and lose isk for nothing.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
:D
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Defy Gravity
Knights of Eternal Darkness League of Infamy
262
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Posted - 2014.03.13 22:47:00 -
[8] - Quote
TranquilBiscuit ofVaLoR wrote:Defy Gravity wrote:TranquilBiscuit ofVaLoR wrote:i agree with you, but the reason you want suits to cost less is because damage mods are being nerfed? Not mainly but you do have a point. Damage mods do play in a justifiable argument for reducing prices.... Think about it with damage mods nerfed most heavys wouldn't dare to go against a tank and those that do ( Which will be alot! ) will die and lose isk for nothing. in that case, it makes more sense. it's just that i never run damage mods (even though i have them to lvl 5) because i'm a scout. i've always used the high slot(s) (i normally run scout gk.0) for a shield extender. i guess you can say i've learned to just not rely on damage mods, but i undestand how important they are when it comes to taking out tanks. Yeah, especially the breach forge gun is probably the most important AV weapon right now. considering it does 2400 dmg ( I think? ) with the damage mods you get a VERY large damage increase so there "somewhat" effective toward tanks.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
:D
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Defy Gravity
Knights of Eternal Darkness League of Infamy
266
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Posted - 2014.03.14 02:37:00 -
[9] - Quote
Dauth Jenkins wrote:Defy Gravity wrote:Why should a soma that has 10x more ehp and does 10x more damage cost less than my protosuit? ( Heavy's especially ) And also with the damage mods being nerfed we need a price reduction on everything infantry related except things that the cost is low and reasonable. We need reasonable prices and with the damage mod nerf heavys & infantry are going to be killed by tanks twice as fast now.
What would be reasonable is to reduce the price of protosuits. Adv and Std stay the same. Or bump the price of tanks greatly! So what your saying is you want to run proto more? I'm not sure if you know this, but you can kill things without damage mods... I don't intentionally run damage mods ALL the time. Most of the time I use them when I go up against newberrys and sometimes against other players that use fotm. Most of the time im running a heavy of a std suit.
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
:D
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